Bruh, just use this parameter that’s given to you inside the for
loop
This did not work. (Srry for the very late response @Jackscarlett )
local dss = game:GetService("DataStoreService")
local myDataStore = dss:GetDataStore("myDataStore")
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-bigness", player.leaderstats.Bigness.Value)
end)
if success then
print("Player Data Successfully Saved!")
else
print("There Was An Error When Saving Data")
warn(errormessage)
end
end)
game:BindToClose(function()
for _, player in pairs(game.Players:GetPlayers()) do
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-bigness", player.leaderstats.Bigness.Value)
end)
if success then
print("Player Data Successfully Saved when the game was about to shutdown!")
else
print("There Was An Erroer When Saving Data")
warn(errormessage)
end
end
end)
H o w t h o u g h
Did you get any Output prints?
No I Did Not. No errors either
I find that hard to believe that your Output did not print anything
Ok just in case, ARE API SERVICES ENABLED?
Very silly question, but is the script activated?
Is there a WaitForChild, loop or whatever makes the script wait?
@SOTR654 here is the script
local dss = game:GetService(“DataStoreService”)
local myDataStore = dss:GetDataStore(“myDataStore”)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-bigness", player.leaderstats.Bigness.Value)
end)
if success then
print("Player Data Successfully Saved!")
else
print("There Was An Erroer When Saving Data")
warn(errormessage)
end
end)
game:BindToClose(function()
for _, player in pairs(game.Players:GetPlayers()) do
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-bigness", player.leaderstats.Bigness.Value)
end)
if success then
print("Player Data Successfully Saved when the game was about to shutdown!")
else
print("There Was An Erroer When Saving Data")
warn(errormessage)
end
end
end)
Ok I don’t know what you’re doing, but try this:
local DataService = game:GetService("DataStoreService")
local DataName = DataService:GetDataStore("SongStats")
local function LoadData(Player)
local stats = Instance.new("Folder")
stats.Name = "leaderstats"
stats.Parent = Player
local Bigness = Instance.new("NumberValue")
Bigness.Name = "Bigness"
Bigness.Parent = stats
local Data
local success, whoops = pcall(function()
Data = DataName:GetAsync(Player.UserId)
end)
if success and Data then
print("Yes")
Bigness.Value = Data
else
print("No")
warn(whoops)
end
end
local function SaveData(Player)
local success, whoops = pcall(function()
DataName:SetAsync(Player.UserId, Player.leaderstats.Bigness.Value)
end)
if success then
print("Yes")
else
warn(whoops)
print("H o w")
end
end
game.Players.PlayerAdded:Connect(LoadData)
game.Players.PlayerRemoving:Connect(SaveData)
game:BindToClose(function()
for _, Player in pairs(game.Players:GetPlayers()) do
SaveData(Player)
end
end)
This literally worked for me and if it doesn’t work for you then idk what else to say
should this go in the same script?? (If yes then leaderstat or savedata)
It’s the same script, also if you’re using another script to call that GetAsync
function remove that one
local dss = game:GetService("DataStoreService")
local myDataStore = dss:GetDataStore("myDataStore")
local function saveData(player)
xpcall(function()
myDataStore:UpdateAsync(
player.UserId .. "-bigness",
function()
return player.leaderstats.Bigness.Value
end)
end,
warn
)
end
local function playerAdded(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local bigness = Instance.new("IntValue")
bigness.Name = "Bigness"
bigness.Parent = leaderstats
xpcall(function()
bigness.Value = myDataStore:GetAsync(player.UserId .. '-bigness')
end, warn)
end
game.Players.PlayerRemoving:Connect(saveData)
game:BindToClose(function()
for _, player in pairs(game.Players:GetPlayers()) do
saveData(player)
end
end)
This Worked! For When I Left And For When I Xed Out! Thx Man!