Hello there, so I have some common issues while building a model, alright If I union Part and Wedge they will make this weird line once negated, how do I fix this?
Personally, I’d overlap the ‘negate’ parts very, very slightly (0.005 or less), which will get rid of those ultra-thin walls. The same goes for making unions. Don’t just match the edges of the parts, overlap them just a little bit and you won’t get these unwanted effects.
I hope this helps!
EDIT:
Seems like there’s a similar post using the GapFill plugin as a solution that I’d say is worth trying out.
As @DarkMistofWoods said, your negated sections could be less than .001 stud apart.
For big items like this I usually take 1 huge Part and use thicker Negate Parts to cut the sections I don’t want off it.
This gives me less vertices since flat surfaces don’t get .0001 stud ‘steps’ in them when trying to align separate Parts together as a Union.
If you doubt that Roblox can register .0001 differences just try putting 2 Parts together at (for example) Y Position 5. Now zoom in so you can clip into the Parts and see the edge where the top surfaces sit.
Now click the Properties and change 1 Part to Y Position 5.0001 and look at the Workspace window when you hit Return. You’ll see the 1 Part move .0001 studs, but the Position Y Property will still read 5.000.
Thank you so much my life is saved