Well what happens, when the player is added, i’m assuming you’ve already set up the cooldown. Basically, when the player joins the game, you check if the cooldown is over, and if it is, then you do what I said from there
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I’ll try it out, but as of now, that is the solution
Basically, for example, let’s say this is where you have your datastore:
local ds = game:GetService("DataStoreService")
local opened = ds:GetDataStore("Opened")
game.Players.PlayerAdded:Connect(function(player)
local claim = Instance.new("BoolValue",player)
claim.Name = "Opened"
claim.Value = false
local storeclaim
local success, errormessage = pcall(function()
storeclaim = MinuteStore:GetAsync(Player.userId.."-Opened")
end)
if success then
claim.Value = storeclaim
else
print("There was an error while getting data.")
warn(errormessage)
end
if claim.Value == false then
--fire remote event to change textlabel and such
end
claim:GetPropertyChangedSignal("Value"):Connect(function()
if claim.Value == true then
--start cooldown here
end
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
opened:SetAsync(player.userId.."-Opened", player:FindFirstChild("Opened").Value)
end)
if success then
print("Data was successfully stored!")
else
print("There was an error while storing data.")
warn(errormessage)
end
end)