I have FPS animations but how do I make it so I can use different arms without making a whole different animation for each arms

Help please
Title: I have FPS animations but how do I make it so I can use different arms without making a whole different animation for each arms

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Do you mean making the arms visible in first person?
Potentially this topic could help

No I mean like making me be able to switch view model arms because each mission/quest the player get their arms would most likely be different

Your best solution would primarily be to standardize your viewmodel arms. I personally animate using r15 rigs that I set transparency to 1, and then add a separate “cosmetic” viewmodel that I WeldConstraint to the base r15 rig. Not only does this allow me to have different styles of arms rigged to my individual as well as custom named parts, I can use humanoid clothing on the “cosmetic” rig as well. My viewmodel uses non-(humanoid-)standard naming and hierarchy, like “left” instead of “LeftHand”. Hope this helps!

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