Il_lr
(R00t)
#21
you know what il just make it myself
ANRTNT
(Arman)
#22
wait a second make what yourself
ANRTNT
(Arman)
#23
oh I get it i get it no problem
StarJ3M
(StarJ3M)
#24
But the thing is the player may not spot the monster.
1 Like
ANRTNT
(Arman)
#25
so he has to keep getting around till he sees it
StarJ3M
(StarJ3M)
#26
That is going to take up time, why don’t you make it automatic?
Imagine a player is legit confused because they don’t know what to do at that part, Because a monster is just running around everywhere.
I would leave eventually and probably not continue it.
Your not guaranteed to see the monster.
StarJ3M
(StarJ3M)
#27
Also, You would need to use Raycast to detect if the player even spots the monster.
You should at least know how to do that first.
ANRTNT
(Arman)
#28
nononono wait you got it all wrong the monster does not move at all… did you read the story I said?
the monster is always in the elevator and waiting to be spotted
ANRTNT
(Arman)
#30
That’s the reason I started the topic at the first place so someone comes and tell me what I need for this situation
and also don’t worry the player will see the monster cause the map is so small
StarJ3M
(StarJ3M)
#31
Well you need Raycasting.
StarJ3M
(StarJ3M)
#32
The way you formed the post is confusing, your grammar is throwing me off and I don’t even know what your trying to achieve.
Try being more descriptive.
ANRTNT
(Arman)
#33
I did
the real explanation is this
StarJ3M
(StarJ3M)
#34
If you don’t get my point, I cant help you.
that’s the story, you never stated what you wanted to achieve, Your grammar throws me off, Your explanation isn’t helping earthier.
Im putting this in big text because you clearly don’t understand what Im saying
ANRTNT
(Arman)
#35
sorry if it’s not enough but I said all I needed to say for you guys to get what I’m trying to do
StarJ3M
(StarJ3M)
#36
At this point I can’t help you, Im going to dip
gl on this