I have sound regions and i was wondering if there was a way to make the audio fade when a player walks away from one?

is there any way that we could try to add the fade out portion to the original script?

sure ill make it public hold on

https://www.roblox.com/games/6972949879/the-church-of-abby

To anyone curious the issue has to deal with the FindPartsInReigon3 cap, to fix simply change
local parts=workspace:FindPartsInRegion3(region);
to
local parts=workspace:FindPartsInRegion3(region, nil, 1000); – or a larger number if you have over 1000 parts in a reigon [which you probably shouldn’t]