movement system is something has to be calculated on the client for the goodness of your internet and cannot be done on the server but most of my game is made out of parkour mechanics.
I just want to prevent the average KRNL guy doing the ordinary saveinstance() method, I do know that someone who knows what they’re doing will find their way around it.
movement and UI handling which UI handling of course has to be done on client and for movement im so that its really a bad idea to send the inputs to the server and let the server do the calculations.