Awesome feature!
Does this mean TextBox.ClearTextOnFocus
will be set to false by default?
It has been fixed. I think it was just due to it being enabled in Studio before the main game.
Itâs here. Itâs finally here. Hell yes.
Ability to color portions of text within the same TextLabel/Textbox when?
ClearTextOnFocus
being set to true will prevent text selection from working in all cases except for Ctrl+A. Is this intentional?
Can we get a property to change selection color?
Hey there! Awesome to see this new feature. As I am creating application centers for groups I was wondering if there is a way to disable the copy/pasting.
You canât directly, (unless there is a feature), but you can check if there were more than one character added at a time. Just bind the text property to a changed event and check the new text with the old text and if the difference is more than 1 character set the old text.
Iâm curious what the use case for this is? Is there a reason you can not use text labels?
does this mean your text wont delete when you select it again after clicking off of it?
You can still enable the ClearTextOnFocus property if you want that behavior.
Well generally from my understanding, his application center needs user input from text boxes and he doesnât want copy and pasting. Text labels would not work in this situation.
Iâm just wondering why copying and pasting is hazardous to his use case. If the user types the data, why is it bad it they can copy it?
These features are useful but how would anyone outside the Forum know that they have been added?
Not only that but Young users probably wouldnât know these shortcuts, how does Roblox propose to address these situations?
Well, an example would be exams, you donât get to take your answers in with you, you have to write then in the exam. It could be argued that the same should go for applications, you put effort into it, and you donât just have all the answers to fill the application in 1 minute. Not to mention that copy/pasting enabled could be used to plagiarise work.
First off, even before this update, anyone could just type them in a notepad and then paste them in. They would then be able to copy from that text editor and still have the answers.
Secondly, you could judge the time it takes for them to answer AND how many characters they type per second (if they paste it in, the characters per second would spike.
oh my god⌠thank you.
As said above access to the copy and past API and ability to color parts of textlabels etc would be awesome!
This man is ahead of his time.
Seriously though, thank you for these improvements! Could we perhaps get finer control over textwrapping and scaling for textlabels/textboxes next?
Couldnât you always copy/paste in TextBoxâs? Iâve always copy and pasted text into the Text property of a TextBox without any problems, unless Iâm missing something here?
You werenât able to select stuff in text boxes before this feature was introduced. Since you couldnât select stuff, you werenât able to copy stuff from text boxes, either.
One small thing I donât like about this update is the lack of control over the selection styling. I have a custom font rendering system in my game which generates text from a spritesheet and overlays it on top of TextLabels and TextBoxes, and hides the regular text by setting TextTransparency to 1.
Normally it looks like this:
Unfortunately, text selection doesnât respect transparency, so the original text shows up behind the custom text:
If there was more control over how selections look visually, this would be a perfect update!
(inevitable question faq: yes, it supports unicode and falls back to a regular font for unsupported characters, no, regular roblox fonts donât fit in well enough with the game theme :p)