Your issue here is that you’re not using enough samples in your Blender render. You can just use the built-in denoiser in Blender that takes all those grainy spots away. Your compositing tab should look like this. Once you’re done, render your photo again.
The compositing tab is at the top, where it says Layout
, Modelling
, Animation
etc.
Blender has a demonising option which gets rid of all the grain/noise. Not sure if 2.79 has it because I use 2.9 but if you look up a tutorial you’ll find something.
You’re using an older version of Blender. Can you download the latest one? You can reopen your project once you’re done.
i cannot, i have windows 8, not 8.1
i understand ur version way more than mine lol, thats why i wish i had it
Based on what I am seeing, it seems that you resized the character model in studio. Have you checked that you removed such values such as “OriginalSize” before exporting it from studio?
i have not removed that
vharrrrrrrrrrrrr
wworst part is, ive been developing on studio for so long lol
Once you remove those values and re-export it, it should be fine.
If you want to remove the grainy/denoise, then render in cycles, there’s a denoise setting.
theres not a denoise setting for me, i even looked up tutorials for 2,79 and they all show where denoise is but i dont have it
did you change the engine to cycles? it should be in scene tab if you did.
As for the wood, you should probably look up a new texture. “Shading” in blender, “SurfaceAppearance” in Roblox. You can do so much more in blender.
It looks like you are using cycles, which is fine, but newer versions of blender have built in denoising which will help remove the grainy look.
how do i change it to cycles
charrrrrrrrrrrrrrrrrr
let me try to do all that rq
charrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr