Any player that joins will be checked if they’re in the two groups or not, why do you need to print the entirety of the two groups?
Because I want it to check the whole group. This way I can see all players that I shall ban for breaking rules. This way is faster than checking each individual player.
I’m confused. You are checking the whole group as soon as a player joins. If you want to ban a player or any player that’s in the group, just add player:Kick() under the first if statement; any player that joins that’s in the group will show up there – it doesn’t really make sense to traverse the entire group and make a table of those players because you’d have to check that before banning a player anyways.
The only reason it’s “just you” right now is because you were the only person testing the game
Ok ill explain. I’m in a group that is very strict (NRB). It is again the rules to be in the enemy group (RC). I want a way for checking if players are in both group and if they are. Officers can punish them. I don’t wont bans from roblox groups or the game. I only want it to print all players in both groups that get flagged. This is the ui:
I will make it so that when you press scan it will scan for the flags and then print all name in the output/console. I hope you have more context now
Do you mean you want to print everyone in the group? Like, every single player in each group?
what you can do then is add all of your conditions when the player joins, like you have, and add them to dictionary that you can index when you scan for corruption
edit: add the player^
Yes. Everyone that is flagged.
Ill updated code added.
Then you’d need to have a datastore.
When a player gets flagged, their ID is put into the datastore. When you scan, you’d make a table of every player in the table then scan from the table.
But cant it just print it into the console? of does it have to be in a datastore?
If you want to have every player that’s ever been flagged in one place then yes, you’d have to use a datastore.
You’ll need to use GroupService if you want to scan offline players (that are not in your server).
Here’s how you can scan through every group member in a group (if needed):
I have read that but I’m still confused on how to implement it and where.
You can accomplish this by using GroupService:GetGroupsAsync(UserId)
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where would I add it because i’m not sure.
I’m a bit confused on what you want, do you want to scan players when they join or via another script (offline)?
If you just want to scan when they join, you can use :IsInGroup() instead.
I want to do is this:
- Go in the game
- Press scan
- Script scans both groups
local NRB = 4734688 --NRB = Nighthawk Reaper Battalion--
local RC = 3880488 --RC = Red Cell--
- If they are in both they get flagged with
local Flag1 = "Player in NRB and RC"
- Print that they are flagged
print("Player: "..Player.Name.."Flagged. Reason: ", Flag1)
6) Scan the rest of the groups:
local RCSF = 4236314 --RCSF = Red Cell Special Forces--
local RCSF:P = 5306090 --RCSF:P = Red Cell Special Forces: Phantoms--
local RCT = 4924452 --RCT = Red Cell Templars--
local RCT:C = 6920519 --Red Cell Templars: Chevaliers--
- Print the extra flags if there are any
local Flag2 = "Player also in RCSF"
local Flag3 = "Player also in RCSF:P"
local Flag4 = "Player also in RCT"
local Flag5 = "Player also in RCT:C"
- I copy the names from the output/console and report the to hicom to get them exiled.
Then you’ll need to use GroupService as I mentioned above.
Everything you need has been provided already.
Since you want to manually scan players (via a GUI), this would be the best option.
Ok. Could you help me implement it because i’m not great at scripting I am very new.
Everything you need is right here: GroupService | Roblox Creator Documentation.
- Implement the code
- Check if the player is in any of these groups.