There are so many Raycast modules for projectiles and etc, but I haven’t gotten around to deciding one of them
I’m working on a game where arms are not the primary focus of the game, but would be nice to have specific goals for the feature.
What I’m looking for:
- Simple, lexical, and lightweight implementation (although likely impossible for my case)
- Instantaneous, the calculations of when bullets arrive does not matter
- Pass-through object options
- Allows you to skip setting up hitboxes while detecting characters in the way
- If it has communications, client points position and server calculates positions.
I haven’t done much research since I don’t have time, but the purpose of modules is to save developer’s time
Thanks a bunch!