but where do i put it? (im bad at knowing where to put stuff)
Can you explain more what do you want to achieve, else here a code to know if a player is standing, place it in a local script in StarterCharacterScript :
local Script = --YOURSCRIPT--
while wait() do
if Vector3.new(0, 0, 0) then
Script.Enabled = false
end
end
I hope that was helpful have a nice day !
but i need to enable it when a player starts walking
You can use the Humanoid.Running event, like so:
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local human = char:WaitForChild("Humanoid") --wait for the humanoid instance to start existing
human.Running:Connect(function(speed) --fires every time the player's speed changes
if speed > .75 then
print("walking")
else
print("standing")
end
end)
end)
end)
You should tell us more what you actually want to do, there’s probably a better way than toggling a script
it didnt work, i placed it in startercharacterscripts
i want to disable walk anim from the footplant system: R6 IKPF (Inverse Kinematics Procedural Footplanting) the script uses c frames to animate
Do this :
local Script = --YOURSCRIPT--
while wait() do
if Vector3.new(0, 0, 0) then
Script.Enabled = false
else
Script.Enabled = true
end
end
it didnt work i tried a local script, script, i placed it in startercharacterscripts and here is the code:
local Script = game.StarterPlayer.StarterPlayerScripts.R6ProceduralAnimations
while wait() do
if Vector3.new(0, 0, 0) then
Script.Enabled = false
else
Script.Enabled = true
end
end
Do this :
local Player = game:GetService("Players").LocalPlayer
local Script = Player.Character.R6ProceduralAnimations
while wait() do
if Vector3.new(0, 0, 0) then
Script.Enabled = false
else
Script.Enabled = true
end
end
dosent work, i made a mistake in title i meant a script disables when a player moves, here is what i did
local Player = game:GetService(“Players”).LocalPlayer
local Script = Player.Character.R6ProceduralAnimations
while wait() do
if Vector3.new(0, 0, 0) then
Script.Enabled = true
else
Script.Enabled = false
end
end
Pretty sure you cant “enable” a script because that doesnt exist.
local Player = game:GetService(“Players”).LocalPlayer
local Script = Player.Character.R6ProceduralAnimations
local RunService = game:GetService("RunService") -- Heartbeat is more reliable than using wait()
runService.Heartbeat:Connect(function()
if Vector3.new(0, 0, 0) then
Script.Disabled = false
else
Script.Disabled = true
end
end)
https://streamable.com/58csxw
idk if its related to the script u gave me but the legs are now broken, i dont think it enables it when im idle here is what i did:
local Player = game:GetService(“Players”).LocalPlayer
local Script = Player.Character.R6ProceduralAnimations
local RunService = game:GetService(“RunService”) – Heartbeat is more reliable than using wait()
runService.Heartbeat:Connect(function()
if Vector3.new(0, 0, 0) then
Script.Disabled = true
else
Script.Disabled = false
end
end)
turns out the legs thing wasnt ur script’s fault its just that something was wrong with my game, i made a new game and ur script did not work
i managed to come up with this:
local PS = game:GetService(“Players”)
local player = PS.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local Humanoid = char:WaitForChild(“Humanoid”)
Humanoid:GetPropertyChangedSignal(“MoveDirection”):Connect(function()
print(Humanoid.MoveDirection.Magnitude)
script.Animate.Disabled = true
end)
Humanoid.Running:Connect(function(Speed)
if Speed > 0.75 then
script.Animate.Disabled = true
else
script.Animate.Disabled = false
end
end)
it works but it stops working once the foot is planting on something here is the footage:
Wait… did you want the script to disable when walking so it wouldnt mess up the walking animation…?
if you did, why didnt you just delete the part of the script that causes it to work when walking lol
thats not how ik works, i also copy pasted and realized its not possible to remove the animation
wat
This is pretty obvious. Its because youre disabling the script while the ik is still active. It uses CFrames, no? this means it wont reset when the script is disabled. Ive got 2 options for you.
Make a script that reverts the CFrames back to normal
or
Make the script again / if you got it online, make the script yourself so you can understand the script and change certain things.