Apparently, this has some extremely unpredictable behavior. I won’t report it as a bug yet, in case it’s on my end.
Sometimes, the image will be rendered with some strange triangular distortion. (Look at his neck) The mesh it is displayed on is only a single face, no odd triangle there for it to do this.
There’s no repro for this bug, as it happens randomly, and only a small percent of the time. The way I found it was by creating 1000 images in a stress test, and instead found that quite a few of them had this weird bug despite being created identically by the same looped code.
Anyone have any ideas?