and skills with images too xC…
Maybe you should seek help in the international category.
My language is so rare that i will be happy if comeone answer after 1 year
But i mainly dont understand because i use id from game explorer
The vanity id of decal is not functional. You get a decal’s vanity id by copying the id from the link of the decal. I got to go tho, good luck developing!
the id from tool box is identical to the from game explorer and dont work and only image that work is the image when it isnt eny image selected
I’m not an expert in GUIs but I do know you’ll need something like this.
Try doing the below in “game.StarterGui”.
Do you get any error in console (F9) once you join in game?
oh yes
Image (url) failed to load
same: in studio without problem and in game no
and in studio also without error
Can you explain better,maybe because when your in studio making your uis you should close all the tabs to see how the ui looks in a real game
only i see the image is too high so the text in image is croped at half, but nothing as the load error or only backgroung
Try to use a Local Script and add this ‘preload script’ in image label
local ContentProvider = game:GetService(“ContentProvider”)
local logoId = “rbxassetid://658743164” --change this to your image ID
local decal = script.Parent
decal.Image = logoId
local assets = {decal}
ContentProvider:PreloadAsync(assets)
again same and friend also sugested if the problem isnt i am missing frame
Okay can you send image of everything that says in console please?
the name is bad but i tried with name like image
I solved it after testing in smaller games and private messaging with @ArticGamerTV big thanks to him.
Place owner must own all assets, but on web its only about animations, because they have more security