Image Warping / Curved Image Effect

Hello,

I’ve been trying to replicate the warp effect seen in FNaF, and have got something kind of working. The issue I’m currently facing is achieving the ‘curved’ effect as seen here:

I’ve tried to use decals on a curved part but the image always ends up distorted, and the closest I’ve gotten to achieving the warped effect is using image slicing, however I’ve always ended up at a dead end.

Any help would be appreciated!

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Im unfamiliar with this effect could you explain it a bit more

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SurfaceGuis are my best bet here.

Skip to around 30 seconds into this video

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Oooh is Camera.FOV a viable option or is that entirely unrelated

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Unfortunately not since this uses images instead of 3D space.

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Yeah then surfaceguis is your go what @Inconcinnity said

Wouldn’t it be the same as using a ScreenGui since SurfaceGuis can only be used on flat surfaces? Or is there a way to make them curved?

I think dealing with curved objects is such a hassle when you can just make it appear curved on a flat surface hence what I said with the Camera.FOV

is the whole thing all one decal?

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I believe it’ll be curved when you use MeshParts instead of UnionOperations

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Yeah it is, unfortunately the ‘curved’ effect still doesn’t work even when changing FOV.

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Split em up into 3 similar to how this chap did

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Unfortunately not, it behaves the same as using UnionOperations.

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Alright, I’ll give it a go, thanks!

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