Currently, I’m trying to import a mesh into Roblox as an FBX file. However, the rotation of the mesh is all wrong and is rotated 90 degrees for whatever reason.
What could be causing this?
Are you referring to how the Z axis is up in Blender, but in Roblox the Y axis is up? So anything you import from blender appears to be laying on its side?
Looking at the object at a side view:
This is what it looks like in blender
However this is what it looks like when imported to roblox
It seemed like the problem was the origin rotation of my mesh, I fixed this by rotating the entire object, then rotating the mesh back to its original rotation, thereby fixing the origin’s rotation.
Or you could just export it as a .obj file. It’s better than a .fbx file since it has actual measurement data and scales, rotates, and positions properly when you import it to Roblox Studio.
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Uploading it as an OBJ would remove the rig from blender
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