Importing meshes with openings glitches

I believe its better to turn off collisions on the mesh, and instead create a invisible part behind inside the mesh with the shape of the part being close to the arch, and have that be the collision box.

This is a hit-box issue.

To summarise:

  • This is caused by Roblox making a less detailed version of the mesh. This can be visualised using this plugin.

  • There is no way to fix this without using different software.

Recommended Solution:

  • Make the problematic mesh CanCollide False image

  • Place down multiple parts and resize them to match the intended collision walls

  • Set the part ā€˜Transparencyā€™ to 1image

  • I recommend you group them all together for easier editing in future

Memory Consuming Solution:

  • Set the part to PreciseConvexDecomposition. This is a relatively new tool which is very memory consuming so should be used in moderation. Read the DevForum post here.

Yep!

Thatā€™s what I said! :smile:

I understand, but you recommended unions which are as you said memory heavy, and its better to use parts in my opinion, even if it doesnā€™t match the shape exactly, its better to have no unions at all.

Iā€™m pretty sure I said ā€œNon-Unionedā€ :smile:

Oh my bad, I misread your post, you are correct then.

1 Like

roblox has alot problems with hitboxeā€™s i think. i had alot problems with the same thing.