Improvements to Avatar Auto-Setup Beta

Little confused,

I can’t seem to get the multi mesh to work, how should they be structured? Can’t import my mesh as a single mesh as it’s not baking my multiple textures into one, it just overwrites the eyes texture with the skin for example. Anyone able to shed light on this?

after testing the tool with some meshs here is my opinion :-

the avatar auto set up works very well with human like creatures
the avatar auto set up still needs improvement with faces and non humans like creatures
some times the avatar auto editor makes some space between faces

over all i see the avatar auto set up tool is a extremely useful tool .

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Neat stuff! I don’t have a lot of use cases for this right now but every update makes it more and more tempting to use.

That said, the lighting in the avatar setup is blinding. I can barely read my avatars shape with this lighting.

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Doesn’t this just ruin the texture quality of bundles that use different PBR sets for different limbs?

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Amazing tool!

Can someone provide me some information how to do Auto Setup with multiple body parts? I’ve tried doing it with only one part and works perfectly fine.
However, when I import multiple body parts in group and select auto setup it only select head or leg or whichever mesh part I click? Not sure how is it done and there is no further explanation on it.

Would love to get some info on that, thank you!

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This looks insane , especially the scale adjusting, as it took me like a hundred tries to get the correct scaling I want to try this another hundred times in the future once my exam ends