Improvements to the Terrain Editor

@Veldaren @VGVC2 @Pharao13 @ByGoalZ

We’ve gone ahead and enabled some bug-fixes.

  • There was an issue with WireframeHandleAdornments where their position would be offset in strange ways, causing the terrain wireframe to not line up, this has been fixed.
  • It is no longer possible to break the plugin by making the terrain region too big, we’re still working on adjusting limits and adding better warnings and feedback for when you’re out of range. At the moment, warnings are printed to the console.
  • We have exchanged the ALT shortcut for scaling region for SHIFT to better align with the rest of Studio.

After some discussion, we’ve decided to make some UI adjustments. These aren’t out today, but we’re working on them.

  • Add textboxes for adjusting regions back into the the Generate/Import/Fill tools rather than requiring use of the select tool.
  • Bring back the scroll wheel in some capacity, though it won’t be fully the same. There will be some changes, since we also want to keep the newly introduced shortcut. As part of this, these shortcuts should be available in all tools (it was a bug that they weren’t)
  • We’ll be providing a better way to show warnings about the max region size.
  • We’re increasing the minimum opacity on the brush so it stays visible (but at a lower opacity) when drawing.
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