Improvements to the Terrain Editor

Really good update! These shortcuts are gonna help streamline the process of terrain editing.

Also, am I wrong, or did they not allow you to rotate terrain anything less then 90 degrees before?

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Now we just need the ability to add more terrain materials as opposed to just being able to edit existing ones, then all my dreams have come true

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I tried to use the default terrain baseplate to test it without anything else edited on it.

But even whitout going crazy like “99,999” I used “4096” but that was even too much and broke eveything when I moved back to the “Select” tool from the “Transform” after erroring.

Ending up with this:

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Ah alr. Well I havent had issues with using the plugin at all, maybe add a disclaimer when selecting a large area

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I like the improvements so far but I think keeping some of the old buttons for Copy / Paste / Duplicate wouldn’t hurt


don’t forget to update the documentation as well

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I’m getting this “double layer” sort of warning a lot of times with my terrain which completely locks the movement, is it a known issue?

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Now all we need is the option to color certain sections of the terrain. I hate having to create new worlds if I want to use 3 different colors of grass. with the paint tool add an option that lets us paint a certain color onto that section. This would be amazing for those who wants grass to go from a dark green grass to a faded green grass. Not sure if this is already in studio or not but I have never seen a feature like this if it is. I do know about changing the color of grass overall but nothing about sections of it

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Idk if this is the right place to say this but its regarding the future terrain updates so ill put it here.

Pleasee, additionally add the ability to create your own grass mesh to use, I been waiting for yearss, pleaseee, to make the grass even better you could make it so you could tweak the top and base Transparency of the grass so that it can blend with any terrain perfectly.

With that it would be perfect!!!

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The improvements are certainly cool, but the brush size changing locking the brush is really annoying, when I make terrain, I usually change the size and strength while I’m in one brush stroke, but now I can’t change the size while I am brushing. Before and after I really like the scroll wheel ability with the old tools.

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I will say it again, custom foliage would be much better in the long term.

Cool update, but where’s the Sea Level tool?

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I hate this personally. It is too simplified, and many features were removed, such as the ability to type in the scale for imported terrain. Now that is gone, and now i have to figure out how to get my terrain size correct.

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Yeah, it would be really good to have as soon as possible, its one of the main things we need as environment artists, still just disappointed its not here yet.

This is nice, i guess, but not i have to relearn how to use it.

great update, but its nearly impossible to see the terrain cursor in certain situations, such as on snow, the cursor also disappears when being actively used with some tools which is fine, but i would prefer some outline or something to stay visible so that its easier to tell what you are working on.


the cursor is in the center and its VERY hard to see lol

Yup, being able to rotate by an angle that isn’t a factor of 90 degrees is new.

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This will be fixed in next weeks release. We had to limit the size by a bit. Also @ByGoalZ

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We will be updating the documentation once issues have been resolved and we are ready for a full release.

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I’ve never seen a “double layer” warning, can you send me a message with a screenshot of the issue that you are encountering?

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This is so cool and great to see transparency from the actual poster,
Thanks for your hard work and efforts on the terrain editor

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