Improving Pathfinding Quality With New Algorithm

Hey there, is there any ETA on when this will get enabled on live? Been working with the new pathfinding and was hoping for it to be enabled on live sooner rather than later. The old pathfinding system just straight up bails on me and doesn’t compute the admittedly large paths I’m asking for it to compute. But the new pathfinding has no issues with the large paths, so I’d like to use it on live. :smiley:

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