In-experience Constructive Solid Geometry (CSG) APIs now available in published experiences [Beta]

It’s about draw calls, no amount of weld constraints and anchoring is going to fix that, that will only fix physics-related performance issues.

Draw calls are an low-level engine issue.
Having lots of unique models and unions in a game is going to bottleneck the CPU regardless of if parts are anchored or not.

At some point the CPU can’t send draw calls to the GPU fast enough and starts dropping frames.

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