I guess the issue here mainly comes to asset privacy, this would be more powerful than it already is, if the asset could be saved in a way where the user cant directly access it later in Studio, and only in the game it was created in, in ways that we want it to
The easiest solution is just giving us a method that can save an RBXM to a datastore
I was agreeing with you, and I thought it was an awesome update as well (forgot to say, lol). Lots of other people were not particularly happy with this update from what I gathered.
I actually tried Enum.AssetType.Model at first, but it came up with an error with publishing the asset and when I tried Enum.AssetType.Package it worked, must be something on my side.
What a coincide
I was literally coding a save map script (basically does bunch of instance.new) for workspace for people who make obby maps in my game, I dont know if I should use this now or keep my method
how would this work for building games containing a set of part styles to make the game have a defined artstyle when a player loads a model from another building game that is purely building would the game have to delete the objects?
This feature has potential to be really exciting! However, it does bring up concerns for security. What is stopping people from creating games that allow users to easily steal accessories from the catalog? Stealing is already running rampant in the marketplace and this feature has the potential to make it a lot easier.
F3Xâs export/import relies on an external server outside of Roblox. Once these servers shut down, all builds within F3Xâs system will be inaccessible.
Is there any way to set the camera offset for the model viewport in the pop-up (Maybe clamped within a limit)? Tried adjusting the pivot of the model, and using a camera instance but doesnât seem to work.
This is cool and all but it would be perfect if you could delete the package you added to your inventory if it was done by mistake or accidental press or generally if you just want to delete it from your public inventory
We are temporarily rolling back the API release to address a few issues. Any calls to the API will not work at this time. Packages youâve already saved to Inventory are unaffected. The In-Experience Creation Demo Arena is still available for you to try or copy.
We will post an update once the issue has been resolved. Thank you for your patience as we work through the issue and we apologize for the inconvenience this may have caused.