In-game animation plays differently compared to the animation played in animation editor

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    In-game animation plays differently compared to the animation played in animation editor

  2. What is the issue? Include screenshots / videos if possible!
    This is how the animation should look like: https://gyazo.com/c9773ad058122932e31f71ab1ada03c1
    The same animation played in game: https://gyazo.com/a18fe75dd3287cf887c2571a7812a330
    (Dont mind the mag animation, we only focus on the arms animation here)
    See the arms in game seems to move so little and that’s the problem

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    This animation was originally animated with moon animator, but i also have tested the animation
    on the Roblox’s Default Animation Editor and it played correctly
    i have looked some posts on Devforum but it seems i didn’t really find a similar problem

Any help is appreciated, i totally have no idea why does this happen
(also sorry if i posted in the wrong category)

3 Likes

can you try to stop playing the idle animation? if the reload animation play normally then the animation probably overiding. i believe roblox has done something with the animation engine you can read it right
here

I also had this problem but fixed it by

Importing whatever animation you made in moon animator into roblox’s default animator,
Set your animation’s animationpriority to a priority higher than your idle; like Action1 for example
then export your animation as normal

1 Like