In-game Username Changer

Roblox isn’t doing any thing worse. It’s just a bug you want to abuse.

It is only able to be done with exploits, so, first, they search for some text called “@username”, and then, they change the text.

You can do it in Roblox Studio:

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It does not update for all sessions, and not trynna start a argument or so haha.
I got no reason to abuse it; and where should i do that? I dont have any advertised games and I am not allowed to add it to the games I am employed to

You cant access the Menu Core GUI, like where the settings thing pops up after you press escape;

I saw it live

Maybe through RemoteEvents everybody in the server could see it?

I dont see your point, if you meant to change the username text on server, its not possible since any script context level under 3 i think, cant modify it,
And also, if you meant to try and use remote events, you cant do that too.

I’m pretty sure what he meant is that if it worked locally for him, then he could use remote events to replicate the effect to all the clients in the game. On the server he would still be recognized by his real username but all the clients would see him as whatever he sets it to.

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still the clients cant modify the real core gui

Exploits?

I’ve seen this done more, it’s literally just a custom leaderboard with commands. There is also Star Wars games that make it so if your ID is so and so it’ll display your name/leaderboard name has like “General Tagge”

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Yeah, with that coreGui glitch.

I didn’t even say anything about cheats?

You can not change the name…
The current thread cannot set ‘Character’s name’ (lacking capability WritePlayer)
But you can fake it…

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(char)
	    local humanoid = char:WaitForChild("Humanoid")
		local head = char:WaitForChild("Head")
		humanoid.NameDisplayDistance = 0  -- Hide default name

		local billboard = Instance.new("BillboardGui")
		billboard.Parent = head
		billboard.Adornee = head
		billboard.Size = UDim2.new(0, 200, 0, 50)
		billboard.StudsOffset = Vector3.new(0, 2, 0)

		local textLabel = Instance.new("TextLabel")
		textLabel.Parent = billboard
		textLabel.Size = UDim2.new(1, 0, 1, 0)
		textLabel.Text = "1221Jay" --fake displayed name
		textLabel.BackgroundTransparency = 1
		textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
		textLabel.TextStrokeTransparency = 0.8
	end)
end)

Be good for games where a player becomes the “monster” or rank maybe.

??, srry but this is NOT what i asked, anyway ill mark it as solved since no one knows how :person_shrugging:

Edit: do that only when the char gets added, dont wait for it otherwise it ll work once :heart:

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