Reproduction Steps
This issue occurs on both iOS and Android. It was first reported to me around 12 PM PDT today. Simply use any vehicle using the “A-Tune” chassis to reproduce the issue. This issue may be more widespread than what I have seen reported. Seems to happen when network ownership of the vehicle (thus also its constraints) is given to a mobile player.
Video taken from PC showing contrast between PC and Android:
Expected Behavior
I expect constraint solving to be uniform across PC and mobile, regardless of which platform currently “owns” the mechanism.
Actual Behavior
Constraints are incorrectly solved on mobile.
Issue Area: Engine Issue Type: Other Impact: High Frequency: Constantly Date First Experienced: 2022-04-14 12:04:00 (-07:00) Date Last Experienced: 2022-04-14 00:04:00 (-07:00)
We’re experiencing similar issues for our players in Emergency Response:Liberty County. Started occurring roughly a few hours ago. Noticed mainly tablet reports.
Pretty much at the same time issues have started with tables, mainly slowdowns (My particle system broke and a friends backrooms generator slowed drastically)
I wonder if A-Tune uses any tables (Specifically large tables)
I’ve made a probable relations section in my post on a related topic here but at this point I think it’s pretty big. Critical impact at this point probably.
Also experiencing this in my game Canterbury & District Bus Simulator V4.1, This issue is quite heavily impacting the game causing vehicles to glitch out and fling.
This issue was related to improper handling of hinge constraint limits, we have reverted a flag that caused this issue. Thank you all for the help identifying the issue, please reply in this thread if you continue to see incorrect behavior.
I am currently having this issue on one of my games when a tablet user enters a locomotive or car the wheels spaz out causing the vehicle to fling all over the place
This could be a result of stale flag values. Could you please check the status of the flags SimSolverCacheForces and SimSolverInsideOfSphereZeroRadius? You can check flag values in Studio by going to File->Advanced->Open Flag Editor.