I second this - I have an obstacle course with a manual save/load system that routinely gets players with multi-hour play sessions. I cannot use any server restart features on the game without potentially costing active players an hour of progress. Being able to let servers naturally expire once all players have left would be the ideal option, but I would settle for being able to raise the restart time to 4-6 hours, which is the realistic limit for how long a player would spend in a single play session.
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