Indoor Dynamic Environment Maps Beta

are you using surface appearences?

1 Like

Hey! This feature seems to be messing up my projects by making them plain neon. Tried to mess around it, nothing fixed it. This happened when I enabled the Dynamic Environment Reflections, and when disabling it, it did not fix it. It looks like It’s stuck.

I’m currently running on macOS Big Sur
Screen Shot 2021-07-23 at 4.57.36 PM

Here’s what I’m seeing:

Thank you for reading and viewing, hope a fix comes to this. My thinking would’ve been because I’m on an M1 chip but it may be something different.
Loving this feature tho, great job to everyone working on this!

4 Likes

What is Lighting.Technology setting of your place? If switching Technology doesn’t solve this problem, could you send me a test place that can reproduce the problem? Thanks.

3 Likes

I did try to switch my Lighting.Technology setting from Future Lighting to various of other Technologies, it did not solve. I will direct message you a test place of this issue right away. Thanks again for replying during the weekend! :slight_smile:

1 Like

I agree 100% they need to make it where when you walk around your camera follows with it not just stays there like a skybox reflection.

2 Likes

The thing about this ENV maps, is that it can’t be realtime and has a delay inbetween reflection changes.

1 Like

They need to make an actual reflection not some excuse for reflections on cars or guns or even swords bruh

That would be very expensive for most system, because they need to use SSR which is indeed realtime but isn’t very performance friendly

1 Like

They could make it where if your settings is high it would be able to run it but if it was one inch lower then it wouldn’t be real time

Yeah, that is what I said, but roblox will just waste time and do it next year probably

1 Like

I don’t care about the the topic we’re talking about, I just wanna know how that good global illumination was made.

1 Like

by using lights on the colored parts

1 Like

How do I enable this feature? I have surface appearance on, have the beta feature on and have both sliders all the way to the right.
image


image

1 Like

To get the effect you have to turn metal and specular all the way up, so stuff like that you barely notice a difference.

I do have metal PBR on and even had metal texture for that piano but I didn’t see anything besides the lights.

Is your graphics quaility set up to max?

Well it seems like its working. I can tell cause its very bright and the pianos shadow is brightened up. And if your confused why you dont notice a reflection probably because the roughness or metalness map isnt, i guess you could say shiny enough to see it. And if im wrong, it could be because your walls are just thin and is leaking light from outside. Or you just have to give it some time and move your camera around. Since it takes some time for it to generate.

Yes it is. I have both graphics settings all the way up and the effect still doesn’t appear.

1 Like

Turns out all I had to do was move the lights inside.
edit: now it works kinda.

2 Likes

Why are the colors all messed up?


there is not supposed to be weird red green and blue colors like that right?

7 Likes