The video will show you how to get them out of the water
ok, thanks
BTW, how can i make a ocean biome?
You need to scale a noise so itās very large so it puts large areas of the terrain under water
Hello. I love your plugin, but I have one problem. Its only the thin top layer. Is there a way to make rock go down under the terrain until it reaches (for lack of a better term) bedrock?
You can change the thickness of the terrain you can also edit the local terrain script to make it generate terrain down to a value but this plugin is generating 2D terrain not 3D
Thank you much! I love your work.
is there any way to make a portion of the āinfinite terrainā load in the server, like normal terrain?
hi, how do perlin noises work? i wanna make a terrain with some flat areas, however, they always come out wavy and unnatural
Is there any way to change the script to generate the terrain for example 500 studs higher up in the air?
Iām in need of generating new terrain above existing one.
If you set the shift value to 500 then the terrain will shift up by 500 studs
Thank you, that worked great!
I have one final issue Iām trying to solve.
Is there any way to clear and load terrain on the fly through some kind of function in a script?
I need custom terrain to be loaded and cleared at specific times and not just loaded once on startup.
can this lag low-end devices?
Iām considering using it but if it affects some usersā¦?
just wondering
Yes with lots of model,becuse theres no unloading,But without models its very performant
You can test here
I have tested on
radeon hd 5770
radeon RX 560
OnePlus 7
And in this video you can see me load a large amount of terrain and models with no performance lose
In this video I was playing and recording in 1080p 60fps on my radeon RX 560
NEW UPDATE
Create Local Script will create a brand new script that has
- More stable FPS
- Not have strange bumps underwater
- Unload terrain / models (remove the commented line at the bottom to enable unloading)
Water heights of
-7.999, -3.999, 0.001, 4.001, 8.001, ...
will have better transitions from water to land
Clamping,by lowering the last varieble lower than 0.5 you are going to make it more flat,also try and create a big sized noise with small magnitude or if you want steep ocean,big magnitude but clamped the top