Instancing Rendering Bug with Neons

So here’s a head with red eyes.

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Looks normal right?
Let’s look behind the head.

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The glow of the right eye leaked through!
Now, let’s change the scale of the right eye glow to be slightly different.

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Much better. This is likely caused by the new instancing rendering, as when I changed the right eye’s size it rendered the right eye seperately from the left eye which fixed the issue.

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Woah, so the emission of the neon went through the mesh? You think people could make some hacky subsurface scattering with that?

Okay maybe not but still cool!

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At this point I’m not sure what I’m looking at. Please follow these steps to report the bug.