Instantly terminate a player's momentum

Vector3.new() automatically constructs a vector with 0,0,0 coords if no args are passed

I just put the script into a blank game, and it works :thinking:

Ok, the script works in a default baseplate, but not my actual game. I’ll have to do some looking to make sure I don’t have some weird setting enabled. Anyways, thanks for both of you guy’s help.

I found the issue. My game was using R6 character models which use the head as the Primary Part, but you need to apply the velocity to the HumanoidRootPart.

Which meant that maybe if you tried my anchor method, it would work aswell.

When you anchor a part, the velocity still resumes, anchoring doesnt work

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Its odd cause this worked for me in the past.