Integrate TextChatService:CanUsersDirectChatAsync or TextChannel:SetDirectChatRequester API to Comply with Settings

I’m a little confused by these new rules, I currently have a game that has custom chat only for “admins” of the experience that works across different places. Right now the custom chat goes through the FilterStringForBroadCast, and then goes through MessagingService to be replicated to other places. If i update my custom chat to use TextChannels, can I still send the messages to other places through MessagingService?

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