Interesting use of GUI rotation I just made

Omg! This is perfect for a game im working on!

Thank you! Now all I need is Image Transparency for GUIs!

Lerlz guys I didn’t think this would be such a good idea but I guess it is. Up my Karma if you like it… :whistle:

Here’s an implementation of my latest backpack, allowing you to dynamically change the shape of the materials you have. W00t.
[video]http://www.youtube.com/watch?v=5tHa2oKiXbk

[quote] Here’s an implementation of my latest backpack, allowing you to dynamically change the shape of the materials you have. W00t.
[video]http://www.youtube.com/watch?v=5tHa2oKiXbk[/video] [/quote]

Wow that is actually a really cool concept Davidii! Jobro get ovah here

EDIT: You ninja’d me on the survivalengine topic. Read my post there!

I’m here.

Yeah. I also like this rotation stuff… And using volume to create these resources. AWESOME!

Davidii, how about teaming up? You are truly creative on these game mechanics… I would really like to create a project with you once (as we discussed a while ago?). This would be a good time I guess.

I got this, for example

Without competition there is less drive! And besides, I can’t be weighing you down. You’re obviously aiming much higher than I can reach, so, do what you will. Also, I just noticed there’s an upside-down emoticon and I just want to put it here for kicks. :silly:

Looking great Davidii! I can’t wait until this is completed! I used to play Survival 303/404 for hours daily!

Why not 313?

Because 323 sounds better.

Because that’s that car from Donald Duck right?

One of my favorite games cant wait until its out.

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Here’s a picture of a customized hut I constructed using the Construct menu. The creativity that people will be able to express on 323 makes for a great deal of replay!

Time to start my bragging on my survival game. My inventory system is voxel-based, meaning that your inventory is basically realistic as far as items you can hold. No more running around with 20 walls or anything like that, you’ve got what you can carry, or in this case, it’ll be in a vehicle (You won’t be able to carry much). The below screenshot is a very very very unfinal version of what it will really be like, but it’s the last media I’m willing to publish as of now.

You can see some parts flying into position, and how it layers itself as you add new parts. :stuck_out_tongue:

Wow, I’m thinking I might want to switch to a new genre. Perhaps it’s time to startup Trade Enterprise instead of a survival game.

Ha-ha-h-a Stranded beat you all, with an all new backpack system! (designed by scarfacial)

We haven’t made a working version of this on roblox yet (but it should be done soon, since SE was completed)

But be jelly we are all new

Limiting backpack space = bad game flow = less fun

That’s why I’m no longer doing it.

[quote] Limiting backpack space = bad game flow = less fun

That’s why I’m no longer doing it. [/quote]
That is because your games have no method of reliable storing, limited backpacks are okay if chests (or any other storage container) are fairly easy to make.

Yeah I suppose. My point becomes, I guess:

Minecraft has an absurdly unrealistically large inventory.
Minecraft is fun.
Minecraft is fun because, in part, it has an absurdly unrealistically large inventory.

I want my game to have the same effect. I want people to have fun. I’m no longer fighting for any cockamamie ideals anymore.

Actually Stranded’s concept is to be a realistic, just nature survival game

Your “cockamamie ideals” are more of Wheatlie’s Island game, as Stranded is going to be off more realism

I think you guys should stop questioning if certain features are “fun” and start wondering if all your game mechanics put together is “fun.”

If the backpack system doesn’t mesh well with the rest of the game I’m probably not even going to bother in the first place. Unless lugging around 3D parts is fun thanks to another game mechanic that justifies the system’s purpose, then it works.

Minecraft’s inventory system works because I’m building out of individual blocks that just pop right into my unrealistically large pockets. I ain’t carrying each block out of my mine.

TL;DR: there ain’t no right way.

Yup. That’s what I’m saying. Don;'t force your backpack to be a whole new challenge.