Introducing Aerodynamic Forces [Studio Beta]

We are considering ways to expose the wind profiles (i.e. Air Density at different heights). What exactly do you mean by “in a number sequence”? It would be good to hear what you (and others) think a good way of exposing Air Density at different heights could be.

Hmmm… we have considered exposing specific Aero forces through something similar to the Sensor approach we have used in the past. See: SensorBase | Documentation - Roblox Creator Hub
Would something like that work for your use case?

Yes it does! Take a look at Example 3 in the initial post for an example of this

We are hoping to take a closer look at Hydrodynamics (Drag forces in water). It turns out that the Aerodynamic force model approach we used for this release can be mostly applied to water as well. Stay tuned for this.

This is certainly on the long term vision. No promises here but it is very aligned with where we would like to go. Note: If you get a chance, take a look at the recent “Engine Innovations” RDC talk where we talk a bit more about the Aerodynamics / Fluid Dynamics roadmap. (The session videos might not be public yet but hopefully will be soon)

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