Introducing Aerodynamic Forces [Studio Beta]

that’s a property of aerodynamics itself.

what he means is global wind pushing on objects

@BlueyHeeler96
@Playfullgamer_YT

did you guys even read the announcement or just the title?

Hi! Thank you for reaching out - we are very close to enabling this in live experiences, I promise we haven’t forgotten about this / stopped working on it :slight_smile: Pls stay tuned for updates coming soon!

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Lovely news! Can’t wait to mess with it

FYI in case you missed it: [Client Beta] Aerodynamic forces now publishable on live experiences!
it’s live!

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Fantastic, great work guys! Will be testing.

I noticed this being enabled by default on any new parts I create, and is also enabled by default on imported meshes. Will this have an impact on performance, or should I turn off EnableFluidForces on any parts that don’t need it?

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Hi, thanks for the question!
Your experiences will not be affected if you have aero disabled globally (via the workspace property “FluidForces”).

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Yes, that works, but is it unoptimized when enabled for everything?