that’s a property of aerodynamics itself.
what he means is global wind pushing on objects
that’s a property of aerodynamics itself.
what he means is global wind pushing on objects
Hi! Thank you for reaching out - we are very close to enabling this in live experiences, I promise we haven’t forgotten about this / stopped working on it Pls stay tuned for updates coming soon!
Lovely news! Can’t wait to mess with it
FYI in case you missed it: [Client Beta] Aerodynamic forces now publishable on live experiences!
it’s live!
Fantastic, great work guys! Will be testing.
I noticed this being enabled by default on any new parts I create, and is also enabled by default on imported meshes. Will this have an impact on performance, or should I turn off EnableFluidForces
on any parts that don’t need it?
Hi, thanks for the question!
Your experiences will not be affected if you have aero disabled globally (via the workspace property “FluidForces”).
Yes, that works, but is it unoptimized when enabled for everything?