This is, absolutely, the single worst change Roblox has ever produced for the creator ecosystem. In the entire history of Roblox.
What exactly are we doing here guys??? Why are we punishing developers who hold players inside of their experience for a significant amount of time? Why are we excluding the lowest form of premium - inarguably the most popular and most common form of membership players have - from this? Why are we implementing a TWO MONTH holding period??? And why are we not giving developers more of a heads-up about this significant revenue change?
What about experiences that aren’t monetized in traditional ways - creative and unique experiences like Block Tales? What about experiences that are algorithmically pushed in areas where players, generally, do not have much disposable income? Why are we pushing away developers who choose to create creatively? Is Roblox’s vision for the platform that every game has to be scientifically engineered to siphon as much engagement and revenue out of a player as possible?
I would really, really love to know the thought process behind this decision and have more transparency from Roblox leadership about what exactly went on behind the scenes. This is a massive, absurdly large change to be dropping onto the developer community to offer absolutely no explanation with beyond boilerplate corporate slop-talk.