Introducing Creator Rewards: Earn More by Growing the Community

Lets look at the numbers here:

I’m taking the numbers of @Nightrains game where he has ~800 CCU and a snapshot of an average of around 100k active users on his game.

That game makes 3k robux daily from premium payouts according to Nightrains. Keep in mind, premium payout rates range from like 1 - 5 robux.

Lets say 10% of those players are premium users (10k daily active users), and 10% of that 10% meet the requirements of the new system (1k daily active users).
1k * 5 is 5k.

Hes making more, just off of premium users, which doesn’t even make up the total number of users eligible to grant games robux. I’d say the pool is more around 20%. So he’d be making 10k robux instead of 3k.

Let’s also deduce:
A. Users usually don’t play more than 4-6 roblox games in 1 session, so there’s a pretty good chance that, if a user does play your game, its a good chance to be top 3 (if its engaging, which is what ROBLOX is encouraging)
B. If user’s play your game every day, there’s a good chance that game is usually one of the first games they play per session.
C. That user has a good chance of playing other games you make (if you have any)
D. All premium users are active spenders, since they pay 5-10 dollars for it, over the course of 60 days, thats an active spender. So instead of getting 1-5 robux per premium user per hour, you get the full 5 robux per premium user, and you dont even need to have them on for an hour, you only need 10 minutes

This isn’t nearly as bad people are making it out to be.

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