What would be the appropriate way to dynamically determine the order of the Winding? Say I have a sphere, if I were to chose a random polygon (quad or triangle) on that sphere, how could I determine the Winding order of that said triangle?
What would be the appropriate way to dynamically determine the order of the Winding? Say I have a sphere, if I were to chose a random polygon (quad or triangle) on that sphere, how could I determine the Winding order of that said triangle?