Introducing Luau buffer type [Beta]

I’ve come back to this because I was curious if this limit will ever change.

I’d really love to be able to use buffers for our data serialization, as we have a very complex structure & item system in our game, which uses a ton of data. I know there’s ways we could make our data more efficient with strings as is, but I would love to be able to knock it all out with buffers. The 3MB limit is the only thing holding me back, as it’s not worthwhile at that point.

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I’m not aware of any plans to increase the DataStore value limit.

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Is there plans to make the buffer type available for the SharedTable type?

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+1 on this, shared memory buffers would be very useful, even if we just get simple, not thread safe, read and write

Is there any plans on a terrain :WriteVoxelChannelBuffer() function? Could be very useful.