I’ve come back to this because I was curious if this limit will ever change.
I’d really love to be able to use buffers for our data serialization, as we have a very complex structure & item system in our game, which uses a ton of data. I know there’s ways we could make our data more efficient with strings as is, but I would love to be able to knock it all out with buffers. The 3MB limit is the only thing holding me back, as it’s not worthwhile at that point.