Does this mean teleporting will finally be handled on the server, alongside teleport data?
I donât think thatâs what theyâre referring to. I think they mean preventing the situation of backdoor scripts that can teleport all players out of an affected game into a target game of choice on command of the person who made the backdoor.
At least I know witch of the plugins are attempting to access online, so now I cannot worry about that plugin that all itâs supposed to do is create a sandwich but that in reality, itâs trying itâs very stapling best to access my playerâs data!
My plugin Reclass does manage to successfully listen for the property change, so thatâs interesting.
-- this prints hello if you change your game's HttpEnabled setting
HttpService:GetPropertyChangedSignal "HttpEnabled":Connect(function()
print "Hello!"
end)
Anyway, thanks! Iâll definitely push an update to my plugin to remove itâs dependency on HttpService in light of the announcement.
What happens if the plugin just creates a script that sends a HTTP request ? boom IP grabbed, This doesnât fix the bigger issue. Good update tho.
I think it would be nice to extend this to all scripts in a game⌠I had a free model of a tree once, making suspicious HTTP requests⌠My game was at a very early point, so it could have very well been sending all my assets to this website⌠I didnât notice its work in the background until I started getting error messages when I had 1000+ trees spawned ⌠apparently the rogue script had hit a threshold for HTTP requestsâŚ
From that experience, I now have scripts that check for rogue scripts throughout my game, at all times - in models, scriptservice, etcâŚ
I DO like this idea for plugins though.
-Jason
You donât need to grant permissions. Youâll be promoted when a plugin is trying to connect to a new server. Only if you deny, will you need to use plugin settings to remove the denial.
AFAIK, local plugins are not subject to this.
Yes thank you. This is a long waited feature. There were tons of problems with iplogger plugins and this fixed the issue totally! Great update!
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