Introducing Plugin HTTP Permissions

Does this mean teleporting will finally be handled on the server, alongside teleport data? :smile:

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I don’t think that’s what they’re referring to. I think they mean preventing the situation of backdoor scripts that can teleport all players out of an affected game into a target game of choice on command of the person who made the backdoor.

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At least I know witch of the plugins are attempting to access online, so now I cannot worry about that plugin that all it’s supposed to do is create a sandwich but that in reality, it’s trying it’s very stapling best to access my player’s data!

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My plugin Reclass does manage to successfully listen for the property change, so that’s interesting.

-- this prints hello if you change your game's HttpEnabled setting
HttpService:GetPropertyChangedSignal "HttpEnabled":Connect(function()
    print "Hello!"
end)

Anyway, thanks! I’ll definitely push an update to my plugin to remove it’s dependency on HttpService in light of the announcement.

What happens if the plugin just creates a script that sends a HTTP request ? boom IP grabbed, This doesn’t fix the bigger issue. Good update tho.

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I think it would be nice to extend this to all scripts in a game… I had a free model of a tree once, making suspicious HTTP requests… My game was at a very early point, so it could have very well been sending all my assets to this website… I didn’t notice its work in the background until I started getting error messages when I had 1000+ trees spawned … apparently the rogue script had hit a threshold for HTTP requests…

From that experience, I now have scripts that check for rogue scripts throughout my game, at all times - in models, scriptservice, etc…

I DO like this idea for plugins though.

-Jason

3 Likes

You don’t need to grant permissions. You’ll be promoted when a plugin is trying to connect to a new server. Only if you deny, will you need to use plugin settings to remove the denial.

AFAIK, local plugins are not subject to this.

Yes thank you. This is a long waited feature. There were tons of problems with iplogger plugins and this fixed the issue totally! Great update! :wink:

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