Thanks, you may have saved so many developers. This lets us decide who we would like to trust with our games.
Edit: I was also thinking that verifying plugins would be great so that we can have a list of trustable plugins and nothing that can harm our game. If that’s not the case, we should have hands-on security checks for large & popularly used plugins and maybe we can avoid seeing the message more. I was bombed with these messages earlier today and I wasn’t even able to click them all.
I also do think that having a settings or configuration menu to manage the permissions of each plugin we own might make things more flexible, this may allow us to choose & see if any plugins we want can have access to our places.
Another edit: I just realized the management features were a global setting, I guess that does work.
This is a transient issue until plugin authors take the time to handle the new permission. For instance, I have a couple plugins that I will have to update to handle this, but the code to handle this gracefully is not that difficult to add.
Not quite related but we also need to have HTTP domain requests whitelist / blacklist. So malicious plugins or script codes cant use the HTTP service to communicate with unknown domains
I’ve had it ask me for permission every single time I opened studio and then it finally stopped asking, don’t know what stopped it. But it would be nice if they could add a “Don’t ask again.” check.