Introducing Price Optimization: Find The Best Prices For In-Experience Items and Passes

“Would you like to add ‘[DIDDY] Cart Ride Into a Homeless Man Simulator Obby Hunt Tycoon The Disasters at Freddy’s (and the Warner Sister!) & Knuckles But Your Face Shrinks Every Thirty Five Seconds [12 VISITS]’ to your favorites?”

Anything of the sort should never show up in my face unprompted. No, unexpected popup, I don’t want a gravity coil. If I did, I’d go into the menu that genuinely looks like it could cause a seizure and buy it on my own accord. Whoops, I clicked the giant “Nuke All” button that casts itself irritatingly over everything else on the screen. Great.

In all seriousness, There should be a nice standard in place keeping games from being too overwhelming. While it’s good for retention to a point, it’s better to tone it down a little to preserve the minds, retinas, and safety of the younger generation. Not only that, but good design makes a good game makes a good platform.

5 Likes