Introducing Shapecasts

Just in case anyone else just wants to skip to the learning part.

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it would be cool if you add cylindercast
like

cframe : CFrame, 
diameter : number, 
height : number, 
direction : Vector3, 
params : RaycastParams
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you know car randomly fails when you put part on it?
also i’m not expert at coding

Hey um there is a bug with shapecasts where if you pass an incorrect instance such as workspace:Shapecast(workspace.Model) it will crash your game.

5 minutes of work gone :frowning:

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Is there an ETA on margins for shapecasting? It’s been a year and this is extremely important

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if we have shapecasts now then why not save us the time of raycasting 10 times

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