Just in case anyone else just wants to skip to the learning part.
it would be cool if you add cylindercast
like
cframe : CFrame,
diameter : number,
height : number,
direction : Vector3,
params : RaycastParams
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you know car randomly fails when you put part on it?
also i’m not expert at coding
Hey um there is a bug with shapecasts where if you pass an incorrect instance such as workspace:Shapecast(workspace.Model)
it will crash your game.
5 minutes of work gone
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Is there an ETA on margins for shapecasting? It’s been a year and this is extremely important
3 Likes
if we have shapecasts now then why not save us the time of raycasting 10 times
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