Introducing Signal Class 2: A new way to create custom events

You should add :disconnect() to the signal object.

What are you talking about? The new or old signal class?

Also are you talking about a way to destroy signals, you can use :Destroy() method.

If you are talking about a way to disconnect a connection, that is already included.

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Care to explain this?

I simply provided two answers for the two possible questions you asked without any extra words or any thing that accuses you of anything. How is that “going Karen on you.”

Honestly ridiculous.

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Hi, i just improved this Signal module with new things.


New things:

  • Added Queue System (with custom max_rate & max_workload)
  • Thread Re-use System (Optimization)
  • Minor Improvement
  • Minor changes for better

Download here
Signal.lua (4.7 KB)

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