Is Players:GetBanHistoryAsync() not working in studio? I get HTTP error code 403 (Forbidden) when using it in studio.
Awesome update, no more hackers or trolls! I can also use this to ban alts of asset stealers from my games
epic addition!!! huzzah, hooray, gonna 100% try it out
yeah its sad that it doesn’t work in studio and its also sad there isnt a method for getting all banned users
It was a joke because of how long you’ve been typing for
U can make it by webhooks:
Basically if you fired the event from the client (with safety and checking the player is an admin before firing) U can use webhooks to send whos the player who fired, wich will be the moderator.
Ah, okay thanks, I will try this!
I don’t know about anyone else, but my game has heaps of webhooks telling me everything that people are doing at all times. We already have a system for when people get banned through the new API, but I think it’d be nice to have a way to connect to a webhook to tell me that a banned player tried to join the game.
Also, I’m thinking a way to, for example :GetBannedPlayers() that could return a table of every user who is currently banned would be cool, and with how long their ban is remaining for.
:GetBannedPlayers() would be incredibly useful
Cant imagine the size of the table tho when many people have been banned
Would love to see this tho
Amazing update from Roblox.
Exploiters getting a huge L with this one
When using opencloud, you cannot set the duration to -1, it just says Invalid Duration Value.
If I do -1s, it says that the duration must be greater than 0.
Is there also not a way y’all can implement using days, months, or even years? As in 1d, 1m, 1y?
I agree! Seconds is kinda lame!
oh yeah that makes more sense
instead i’ve been working on rewriting the solar system in rust soo can’t exactly work on the roblox documentation right now
How would that work simply using their user ID??
I’ve been eagerly awaiting this update for quite some time. I hope it receives priority updates to prevent bypasses, I am also hoping this is ip and a hardware ban.
I do not know what they use to detect the alts, but all my attempts to ban the alts were unsuccessful, it’s very easy to bypass
I recently tried banning my main account and noticed something odd, when I logged into my alt account, it was also banned. However, when my friends tried the same with their alts, they weren’t banned.
The creator should have complete discretion to decide who they ban and from where. There are some legitimate reasons you would want to globally ban a user (for example exploiting or even extreme NSFW). I don’t see how making it easier is an issue, especially for group owned games where it’s probably not even a single person deciding to give the global ban.
The argument that it might be unfair because of developer abuse is just unreasonable.