Introducing the Licenses Catalog for Game-Changing IP Partnerships

What?, so when licences is agreed, and finish. Where not Able to leave license at all. Like a example If I wanted to add like squid game for month since it popular currently right now, but when I’m done with license. I’m stuck with it forever and I’m force to deal with revenue being taken out regardless if I’m finished with it.

2 Likes

Before, Netflix could just request an immediate takedown of the squid games.
It’s just that they allowed it before (they said it publicly), to get the free reach these games bring about the series. Now, they can manage it with licenses.

3 Likes

I’m reviewing the [IP Holder License Request] feature and want to make sure I’ve got it right. It says that if I don’t decline a request within X days, the request is automatically accepted.

1. Is that correct?
2. What happens if I’m unavailable during that window?

It sounds like Roblox would grant the license owner access—and their share of revenue—without my explicit approval. I hope I’m misunderstanding something. Shouldn’t requests be declined by default if no action is taken?

12 Likes

What would happen if a licenser accidentally DMCAs a licensed product? many use AI for DMCA-ing, so there might be some error done in a few cases. What would happen in that case? how would this be solved?

5 Likes

Add a “Active Licenses” section under our Experience on the page that shows what licenses we have, maybe? I think this would be a really smart addition to prevent confusion!

3 Likes

Ohhhhhh Boy!
(can’t wait till some confused person adds a Nintendo property and gets immediately obliterated)

4 Likes

One of the many points of this forum post is to prevent confusion, and to make it easier for creators to apply for licenses, so that stuff like this doesn’t happen in the future. And those who go against applying for a licenses and use intellectual property that isn’t theirs in the first place should have consequences for it.

3 Likes

very intruiging, looking forward to seeing more ips come to the catalog.

3 Likes

Looks like you’re correct here… which has got to be the single most idiotic part of this system. And I was actually impressed for a moment…

Of course, it’s ROBLOX. It just wouldn’t be a ROBLOX update without some colossal screw-up!

2 Likes

I know what ip I’M looking forward to. :smiling_imp:

5 Likes

That was really it, we are working on a fix and should be resolving it soon. Thank you again.

3 Likes

Please get back to us, with my question, I think it’s a pretty urgent thing for our gets to just be snatched by an IP-Holder who wants to license the game without our consent, just because of us not being able to “DISPUTE” it in only days… (This is the only time I’ll nudge about it again, sorry! thank you!)

4 Likes

Interesting. I kind like it! making an official IP licensed game on Roblox with approval of the IP Holder is something really awesome. Might trying it out once I finished some projects! Love this change. I hope Sega will be releasing a license for Sonic The Hedgehog!

5 Likes

This is genuinely really amazing. What a nice way to let creators attain licenses without having to deal with predatory middle men! Hopefully the number of IPs available grow over time.

6 Likes

I love the concept but the terms on some of the properties seem… overly restrictive. I don’t see how anyone can create a SAW themed game with the following:

11 Likes

Verified IP owners have rights to their IP, which are covered by our Terms of Use: if an experience is currently using their IP, then yes it is correct that creators will be able to dispute the Platform Licenses within those 7 days (and twice total if the IP owner retries). After two disputes, the license does not go into effect, which favors the creator. IP holders can still pursue other options, like a DMCA claim.

One of our goals with this launch is to provide an alternative to DMCA claims for verified rights holders, to work with creators instead of removing the experience altogether.

If you’re concerned about a potential license offer, you should proactively remove any content that you do not have permission to use from your experience.

6 Likes

While this is awesome I do have a question.

Say you already own a game based around Star Wars for example. If Disney were to get a license would all Star Wars games that didn’t have a license get taken down?

There’s a lot of group games based on IPs, I’m sure I’m far from the only one with this question.

3 Likes

This is good feedback. You can find all active licenses as a creator under the Intellectual Property > Licenses section in Creator Hub. That’s where you’ll find all active license agreements across your experiences. https://create.roblox.com/dashboard/license-manager/creator-agreements

3 Likes

Thank you, I was unaware that this was only if you had their IP in your game, I really appreciate the response! Now it makes sense, and is perfectly reasonable, although I would say the time to dispute is quite short!

4 Likes

I really meant for other players to see, not just me as the developer. For example: allowing anyone to go to my experience page, and instead of mistaking it for not having licensing, they can very easily see in a little Active License section that my experience does have permission & licensing for whatever it is. (To prevent any confusion for any employees under the IP-holder that may not know that the experience has permission/licensing already) [Or maybe the option to set them to visible individually under the active license section, to prevent license spoilers]

2 Likes