Introducing the Luau VM memory exploration tools

In the first code snippet, ‘stack’ refers to the arguments and locals of the function (Player, Character, Clone)

The most likely reason for these references to be active is that the read is forever stuck in the task.wait loop because LoadedData never became true.

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I’m a bit confused on the difference between self and stack, is anyone able to provide an example with a definition?

At the moment, I’m working on lowering my array count as I have, “popUpTextBuffer” at 10981 size and 128 self (I assume these are in bytes) which is a descendant of “array” which has a size of 1101126 and self value of 868112.

What unit is “Size” exactly? I figured it was bytes but global being 8 MB seems a bit too low, unless it isn’t of course.

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The size is counted in ‘bytes’.
‘global’ is for things that were not assigned a category, like VM support data structures, including the registry table.

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It would be cool if the developer console works as a code editor like in studio.

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