Introducing UnreliableRemoteEvents

Hi Creators!

We’re releasing some improvements to UnreliableRemoteEvents that you might have glanced from the release notes recently:

  1. Payload limit has been increased to 1000 bytes on both Client and Server.
  2. Fixed a bug where the limit was inconsistent between Client and Server.
  3. Fixed a bug where the payload limit was reduced for long lived servers with many rotating players.
  4. UnreliableRemoteEvents that have no listeners connected will no longer be queued. The error message is similar as before if the queue length was exhausted.

As always we welcome any feedback. If you encounter any issues or have any concerns please do let us know!

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