Does Roblox even use TCP at all (aside from HTTP requests)? I was under the impression they used a fork of RakNet which uses UDP only.
Are game events processed between an intermediary server between the user and whatever server receives the information (Like a triangle, host > server > server2 > host), or is processing and forwarding done on the same server? And is there any documentation on the infra for Roblox?
Iām not familiar with RakNet but UDP is definitely the primary road of communication to hosts.