You cannot do that, once you disable the inventory, both the toolbar and inventory gui will be disabled
Ah so that mean I have to make my own Inventory GUI? Do you know whereās the good resources?
I saw this is more into the tool bar not the inventory.
Why donāt you make a custom inventory too?
Yeah thatās why I asked if thereās good resources maybe that I can easily understand, because i donāt know how, like i can drag from the tool bar to the inventory
[disable the backpack core gui if you want a custom inventory]
You can try making a custom inventory, then, you can use UserInputService for ~
and dragging
the tool UIāS.
You can always look on the internet if your stuck on something, and/or look at the Roblox Development Wiki
As far as a custom inventory goes, the Roblox inventory is open-sourced. You can use that as you want.
Iāve had a more in-depth discussion about some of its functionality and how it works in an older thread which youāre welcome to read.
Inventories are pretty straight forward given a traditional understanding of how Roblox works.
- Youāre going to need a UI piece that opens and closes.
- Youāre going to need some system that tracks what exists in your inventory, and where it is located (I discuss this at length in the thread I linked above).
Provided that you donāt need gridlike functionality inside of your inventory system- you can make incredible usage of UIListLayout to automatically handle alignment without writing a custom function to solve where things should land.
But how to make so if the toolbar drag to the inventory it will move to the inventory? What should i check, position or what?